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deepshig
mastermind
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codemaker.py
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import random
import time
LENGTH_OF_CODE = 4
class CodeMaker:
"""
CodeMaker generates the code for each game.
There are no repetitions allowed in the code, and
the move. It also gives a feedback on each move of
the CodeBreaker, and maintains its own knowledge
"""
def __init__(self):
self.__generate_code()
def __generate_code(self):
"""
Generates the secret code randomly
"""
self.code = []
available_choices = [1, 2, 3, 4, 5, 6]
random.seed(time.time_ns())
for _ in range(0, LENGTH_OF_CODE):
val = random.choice(available_choices)
self.code.append(val)
available_choices.remove(val)
def analyze_move(self, move):
"""
Analyse the code-breaker's move and generate feedback
Feedback = 1, if element in the move matches the code at index i
Feedback = 0, if element in the move occurs in the code, but not at index i
Feedback = -1, if element in the move does not occur in the code at all
"""
feedback = [-1, -1, -1, -1]
for i in range(0, LENGTH_OF_CODE):
if self.code[i] == move[i]:
feedback[i] = 1
elif self.code.count(move[i]) == 1:
feedback[i] = 0
else:
feedback[i] = -1
return feedback
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