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They're blockstate properties. You need to use the property ids and their allowed values. If you're having a hard time making these by hand, you can use a dev build with helper commands to do so. See the Compact Mods discord in the README. But also you should be able to see the right names for the blockstate properties in F3 when looking at the block.
So, I would like to support this (likely with the data name for the JSON group) but unfortunately due to how CC currently scans on block updates, this is tricky.
I'll probably be deferring this until proxy blocks are done, so you can do manual recipe scans with redstone signals. The actual data can be matched by dumping tile NBT via save on the server side.
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SizableShrimp commentedon Jun 22, 2021
They're blockstate properties. You need to use the property ids and their allowed values. If you're having a hard time making these by hand, you can use a dev build with helper commands to do so. See the Compact Mods discord in the README. But also you should be able to see the right names for the blockstate properties in F3 when looking at the block.
aaronhowser1 commentedon Jun 22, 2021
So, no there isn't a way to use NBT? Just blockstates?
SizableShrimp commentedon Jun 22, 2021
I don't think blocks can hold NBT, do you mean tile entities?
aaronhowser1 commentedon Jun 22, 2021
Yes, sorry that's what I meant. I forgot those weren't technically the same thing.
My example is trying to combine 27 full mana pools, though.
SizableShrimp commentedon Jun 22, 2021
Matching tile entities nor their NBT isn't supported at the moment. So, no, you can't do that.
[-]Is it possible to require blocks have a specific NBT?[/-][+][Request] Tile Entities with NBT in recipes[/+]robotgryphon commentedon Jun 22, 2021
So, I would like to support this (likely with the
dataname for the JSON group) but unfortunately due to how CC currently scans on block updates, this is tricky.I'll probably be deferring this until proxy blocks are done, so you can do manual recipe scans with redstone signals. The actual data can be matched by dumping tile NBT via
saveon the server side.