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Keep creeper target as cause after the target dies - #2322
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me4502 merged 3 commits intoNov 2, 2026
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Thanks for the PR! I've left a few comments as I'm not sure this is actually the best solution for the given issue.
Move the tracking to an ExplosionPrimeEvent handler in WorldGuardEntityListener, as requested in review. The existing creeper cleanup in onEntityExplode clears it.
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Fixes #2284
If a creeper's explosion kills its target before blocks are broken, the creeper is used as the cause instead of the player, so non-members can blow up protected blocks. The creeper's player target is now tracked so it's still used as the cause after they die.