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Test filling holes and selecting scattered models in the 3D terrain examples - #1093
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…xamples The 3D GTA with a map and the 3D island get the latest Terrain3D extension (GDevelopApp/GDevelop-extensions, "Fill holes" brush and clickable scattered models), with a gameplay test each: - clicking a tree in the scene editor selects its forest; - holes are made and filled with the brushes of the scene editor. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT
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Companion of GDevelopApp/GDevelop-extensions#2311 (a "Fill holes" brush, and scattered models selected by clicking them in the scene editor).
What changed
filledit.Nothing else changes in the projects.
How it was tested
All the gameplay tests pass: 10/10 for the 3D GTA with a map, 11/11 for the 3D island. Both new tests fail with the extension of
main:🤖 Generated with Claude Code
https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT
Generated by Claude Code