I'm a self-taught software developer focused on C++, Windows systems programming, game development, reverse engineering and developer tooling.
I enjoy working on technically challenging projects that require understanding how software works beneath the abstraction layer. My projects range from game development and modding to runtime instrumentation, graphics APIs, tooling and automation.
- Languages: C++, C#, Java, Lua, Python
- Systems: Windows, Linux
- Graphics: DirectX 11, DirectX 12, ImGui
- Game Development: Unreal Engine, Unity, Minecraft/Fabric
- Development: Git, CMake, Xmake, Vcpkg, Visual Studio
- Other: Windows APIs, DLLs, runtime instrumentation, reverse engineering, networking and automation
A modular C++ framework for game development tooling and runtime instrumentation.
C++ · Windows · DirectX 11/12 · ImGui · Lua · Xmake · Vcpkg
A collection of Minecraft/Fabric development projects featuring automation, rendering systems, gameplay utilities and integrations.
Java · Fabric · Minecraft · Gradle
I'm particularly interested in software engineering roles involving:
- C++ development
- Systems programming
- Developer tooling
- Game development
- Engine programming
- Application security
- Reverse engineering
- Security research
I'm always interested in technically challenging projects and opportunities to build software that solves difficult problems.
- Email: omega@omegaware.xyz (I don't check my email often)
- Discord: @omega172 (If you contact me here my first message to you will most likely be "Reason for add?"
- join my discord



