Repository navigation
Conversation
Why Hidden managed references can omit child fields when explicitly drawn in custom editors. What Changed Document scoped SerializedObject.forceChildVisibility, restoration, and its effect on hidden descendants. Impact Provide an existing-API solution for EditorWindows and xNode custom inspectors while preserving package behavior.
Owner
Author
|
Closing this PR because the investigation result and the existing Unity API workaround are sufficiently covered by the reply to #85. A README addition is unnecessary for this issue. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
An explicitly drawn
[HideInInspector]managed reference can show its selector without its subtype fields. Document how a custom editor can display those fields using Unity's existingSerializedObject.forceChildVisibilityAPI.Scope
finally.Verification
GlobalNodeEditorsubclass. Standard UnityPropertyFieldwithoutSubclassSelectorshowed the same omission.9587592: child rendering, keyboard editing and application, restoration of the caller's visibility setting, a separate SerializedObject retaining its default setting, and ordinary Inspector hiding.git diff --checkpassed. The repository change is documentation only.Verification; the EditMode matrix was skipped by the documentation-only change filter.Closes #85