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fix(player): restore compressor settings on player creation - #3241
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What does this PR do?
Fixes the dynamic range compressor settings not being reliably restored when a new player instance is created.
The compressor is created during player/renderers initialization, while the existing UI restoration path can run before the compressor is available. This can leave a newly created player using default compressor values instead of the user's saved settings.
This change:
DynamicRangeCompressoris created.DynamicRangeCompressor.FullScreenPlayer.Related issue: #3237
Why?
A new player instance should behave consistently with the user's previously selected compressor settings. Restoring the values at compressor creation makes the behavior independent of the UI binding lifecycle.
Testing
I performed a static review of the final diff and verified that the branch is based directly on
master.I was not able to obtain a local Gradle build result before opening this PR, so I am not claiming the project build has passed locally. The repository's pull-request CI should provide the authoritative build, lint, ABI, and check results.
AI disclosure
This change was developed with AI assistance. I reviewed the relevant player lifecycle, compressor implementation, existing persistence logic, repository contribution policy, and final diff before preparing the PR.