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The lock client drew its buffer at the logical surface size and left the compositor to upscale it, so on a scaled output the clock and unlock card were blurry. Listen for the wl_output scale, allocate the buffer in physical pixels, scale cairo so the drawing stays in logical units, and set the buffer scale. Assisted-by: Claude Code:claude-opus-5-5 AI-Scope: added a wl_output scale listener and physical-pixel buffer allocation to the session-lock client in lock_main.c.
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@mirkobrombin for review when you have a moment. |
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The lock client drew at the logical size and let the compositor upscale it, so
the clock and unlock card were blurry on scaled outputs. Listen for the
wl_output scale, allocate the buffer in physical pixels and set the buffer
scale. Verified: builds, tests unchanged; the same change is in our shipped
lockscreen, compared pixel-for-pixel against the greeter at 1x and 2x.
AI assistance: disclosed