GTAV > GTASA resource converter. Converts YTD/YDR/YDD/YFT resources to DFF/TXD and generates COL files.
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Updated
Jan 6, 2016 - C++
GTAV > GTASA resource converter. Converts YTD/YDR/YDD/YFT resources to DFF/TXD and generates COL files.
Grand Theft Auto IV's engine, being rewritten in Rust one function at a time by AI agents, for 64-bit Windows, Windows on ARM and macOS. Contains no game code or assets.
W.I.P add-on for working with Rockstar Advanced Game Engine(RAGE) file formats & openIV openFormats in Blender.
C++20 library for reading and writing GTA V (RAGE) files: models, textures, collision, maps, meta/PSO, audio data and RPF archives
An application for managing DLC's for Grand Theft Auto V
GTA V ASI mod that stops identical vehicles spawning next to each other in traffic. Single player only.
A tool by Shadow-Link to analyze GTA IV WDR files that I decompiled.
Speedometer overlay for GTA IV: The Complete Edition (1.2.0.43), compatible with FusionFix/DXVK
Readers for RAGE (GTA V) data: RPF7 archives with your own keys, drawables, bounds, maps, textures, SGA, YCD.
🌴 Play GTA V in your browser — self-hosted WebGPU/WebAssembly RAGE engine port. Zero ads, zero telemetry, self-contained, Brotli-optimized, moddable. Clone → python3 server.py → play. #GTA5 #WebGPU #WebAssembly #BrowserGame #GamePort #OpenSource
{title} is a feature-rich third-party modification project for {Red Dead Redemption Save Manager}.
dump a c++ sdk from the gta v and fivem runtime: parser structures, enums, layout asserts and script natives with handler and command offsets
c++ sdk of gta v, dumped from the live game with rage-dumper
Ferge (Fe Rust Game Engine) — A high-performance, clean-room open-world game engine written in Rust matching AAA architectural capabilities (GTA V / RAGE) with progressive streaming, 3D software rasterization, and vehicle physics.
Community-written documentation for working with Zmodeler3 for RAGE formats {WIP}
{title} is a feature-rich third-party modification project for {RAGE Plugin Hook}.
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