Experimental Rust foundations for deterministic simulations, including fixed-step timing and render interpolation; component libraries only, not yet a complete engine or runnable host.
rust game-engine simulation interpolation rendering architecture game-development type-safe game-loop deterministic rust-crate real-time-simulation game-simulation timestep fixed-timestep deterministic-engine render-interpolation simulation-runtime enactive-computing perception-action
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Updated
Oct 8, 2026 - Rust